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dzc:ucm:retaliator

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Retaliator

Introduced in Reconquest: Phase 2

New Operational parameters and a changing landscape have meant new thinking for many UCM designs. The production of the Seraphim Retaliator is a direct response to these changes, most notables in topography and enemy tactics. The Seraphim was originally designed to test human plasma weaponry and deliver a structure-leveling payload, and is frighteningly effective at both.

However, dense enemy armour concentrations in battlefronts such as Star Casablanca resulting from UCM encirclement tactics have called for a dedicated anti-tank variant, designed to obliterate multiple vehicles in a single strike.

Instead of attacking singular buildings or ground targets, it saturates an area with a deadly payload of multiple high-explosive missiles. This is highly effective against enemy armour and dug-in uints alike, and has a sweeping (if unsubtle) destructive impact on multiple small structures in one area. The crew can trigger the Heavenfire system to mop up any units hardy - or foolhardy - enough to be in the target area.


dzc/ucm/retaliator.txt · Last modified: 2021-10-01 05:57 by amfriest

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