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dzc:ucm:fireblade [2020-12-02 18:47] amfriestdzc:ucm:fireblade [2021-09-29 15:44] (current) amfriest
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 ===== Fireblade Light Tank ===== ===== Fireblade Light Tank =====
  
-{{ :dzc:ucm:katana.jpg?direct&400|}}+{{ :dzc:ucm:fireblade:fireblade_2.jpg?direct&400|}}
  
 === Introduced in Reconquest: Phase 1 === === Introduced in Reconquest: Phase 1 ===
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 ---- ----
  
-==== Current Stats & Rules (v2.4 2020-10-02) ====+{{gallery>dzc:ucm:fireblade?lightbox }}
  
-^  Name  ^  Mv  ^  CM  ^  A  ^  Dp  ^  Type  ^  Category  ^  Squad  ^  T  ^  Pts  ^  Special  ^ 
-| Fireblade  |  6"  |  A  |  14  |  1  |  Tank  |  Support |  3-9  |  a2((Size: 2 Tank))  |  35  |  -  | 
  
-^  Weapons  ^  M& ^  Arc  ^  R(F)  ^  R(C)  ^  Sh  ^  Ac  ^  E  ^  Special  ^ 
-| Flamethrower  |  6"  |  F/S/R  |  6"  |  6"  |  6  |  2+  |  4  |  Flame((This weapon may target Infantry in a Garrison whether they have moved to an edge or not. Missed shots are allocated to friendly units if present in the Garrison. Neither Body Cover nor Soft Cover nor Evasion Countermeasures may be used against Flame weapons. Scenery receive 1 additional Collateral Damage token regardless of damage inflicted. see: BfE v2.x Flame Rules))  | 
- 
- 
----- 
- 
-==== Version History ==== 
- 
-=== Experimental Rules v1.0 (2014-03-14) === 
- 
-^  Name  ^  Mv  ^  CM  ^  A  ^  Dp  ^  Type  ^  Category  ^  S+C  ^  Pts  ^  Special  ^ 
-| Fireblade  |  6"  |  A  |  9  |  1  |  Vehicle  |  Support  |  3/6/9  |  32  |  Smoke Launcher  |   
- 
-^  Weapons  ^  M& ^  Arc  ^  R(F)  ^  R(C)  ^  Sh  ^  Ac  ^  E  ^  Special  ^ 
-| Flame Thrower  |  6"  |  F/S/R  |  6"  |  6"  |  6  |  3+  |  4  |  Flame  | 
- 
-//Transport: 1 x Albatross Heavy Dropship (9 units each) or: 1-3 x Condor Medium Dropship (3 units each). May share 1 x Albatross Heavy Dropship with another Fireblade Squad or Katana Squad. The total number of vehicles must equal 9.// 
- 
-**Smoke Launcher:** //Once per game, on a turn when this unit does not fire a weapon, it may instead use its smoke launchers. Weapons fired against this Unit suffer a +2 Ac modifier. This effect applies until this unit is next activated. Using the Smoke Launcher does not count as firing a Weapon, so may be used in the turn it deploys.// 
- 
----- 
- 
-=== Reconquest: Phase 1 (2014-08-30) === 
- 
-No Change 
- 
----- 
- 
-=== Beta v2.5.7 (Adepticon 2019) === 
- 
-Unit cost increased from 32 to 35pts 
- 
-**Smoke Launcher** rewritten as below, major changes underlined\\  
-//Once per game, when no units in this squad have shot, the squad may instead use its smoke launchers during its activation. Weapons fired against units in this squad, __and other units within 2” of any unit in this squad,__ suffer a +2 Ac modifier until it is next activated. Using Smoke Launchers does not count as shooting.// 
- 
----- 
- 
-=== Battle for Earth v2.0 (2019-06-17) === 
- 
-Unit lost Smoke Launchers <sup>probable typo</sup> 
- 
-[[dzc:bfe-changes|Standard BfE Changes Not Detailed]] 
- 
----- 
- 
-=== Balance Pass v2.1 (2019-09-19) === 
- 
-Flamethrower Accuracy increased from 3+ to 2+ 
  
dzc/ucm/fireblade.1606934868.txt.gz · Last modified: 2020-12-02 18:47 by amfriest

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