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dzc:ucm:fireblade

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Fireblade Light Tank

Introduced in Reconquest: Phase 1

The Fireblade is based on the same chassis as the Katana and features the same increased speed as its sister. Unlike the Katata, the Fireblade has a very specific battlefield role; to expunge enemy infantry from structures with its formidable flamethrower!


Current Stats & Rules (v2.4 2020-10-02)

Name Mv CM A Dp Type Category Squad T Pts Special
Fireblade 6“ A 14 1 Tank Support 3-9 a21) 35 -
Weapons M&F Arc R(F) R(C) Sh Ac E Special
Flamethrower 6” F/S/R 6“ 6” 6 2+ 4 Flame2)

Version History

Experimental Rules v1.0 (2014-03-14)

Name Mv CM A Dp Type Category S+C Pts Special
Fireblade 6“ A 9 1 Vehicle Support 3/6/9 32 Smoke Launcher
Weapons M&F Arc R(F) R(C) Sh Ac E Special
Flame Thrower 6” F/S/R 6“ 6” 6 3+ 4 Flame

Transport: 1 x Albatross Heavy Dropship (9 units each) or: 1-3 x Condor Medium Dropship (3 units each). May share 1 x Albatross Heavy Dropship with another Fireblade Squad or Katana Squad. The total number of vehicles must equal 9.

Smoke Launcher: Once per game, on a turn when this unit does not fire a weapon, it may instead use its smoke launchers. Weapons fired against this Unit suffer a +2 Ac modifier. This effect applies until this unit is next activated. Using the Smoke Launcher does not count as firing a Weapon, so may be used in the turn it deploys.


Reconquest: Phase 1 (2014-08-30)

No Change


Beta v2.5.7 (Adepticon 2019)

Unit cost increased from 32 to 35pts

Smoke Launcher rewritten as below, major changes underlined
Once per game, when no units in this squad have shot, the squad may instead use its smoke launchers during its activation. Weapons fired against units in this squad, and other units within 2” of any unit in this squad, suffer a +2 Ac modifier until it is next activated. Using Smoke Launchers does not count as shooting.


Battle for Earth v2.0 (2019-06-17)

Unit lost Smoke Launchers probable typo

Standard BfE Changes Not Detailed


Balance Pass v2.1 (2019-09-19)

Flamethrower Accuracy increased from 3+ to 2+

1)
Size: 2 Tank
2)
This weapon may target Infantry in a Garrison whether they have moved to an edge or not. Missed shots are allocated to friendly units if present in the Garrison. Neither Body Cover nor Soft Cover nor Evasion Countermeasures may be used against Flame weapons. Scenery receive 1 additional Collateral Damage token regardless of damage inflicted. see: BfE v2.x Flame Rules
dzc/ucm/fireblade.1606934868.txt.gz · Last modified: 2020-12-02 18:47 by amfriest

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