dzc:unit-template
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Name
Introduced in Dropzone Commander
Introduced in Reconquest: Phase 1
Introduced in Reconquest: Phase 2
Introduced by TTC post Battle for Earth (0000-00-00)
Current Stats & Rules (v2.4 2020-10-02)
Name | Mv | CM | A | Dp | Type | Category | Squad | T | Pts | Special |
---|---|---|---|---|---|---|---|---|---|---|
v2 Unit |
Weapons | M&F | Arc | R(F) | R(C) | Sh | Ac | E | Special |
---|---|---|---|---|---|---|---|---|
Name |
Special Rule - Name: text
Version History
First Version
Name | Mv | CM | A | Dp | Type | Category | S+C | Pts | Special |
---|---|---|---|---|---|---|---|---|---|
v1 Vehicle |
Name | Mv | CM | A | Dp | LZ | Type | Category | S+C | Pts | Special |
---|---|---|---|---|---|---|---|---|---|---|
v1 Aircraft |
Name | Mv | CM | A | Dp | CQB | F | Type | Category | S+C | Pts | Special |
---|---|---|---|---|---|---|---|---|---|---|---|
v1 Infantry |
Name | Mv | CM | A | Dp | Type | Category | S+C | T | Pts | Special |
---|---|---|---|---|---|---|---|---|---|---|
beta Vehicle |
Name | Mv | CM | A | Dp | LZ | Type | Category | S+C | T | Pts | Special |
---|---|---|---|---|---|---|---|---|---|---|---|
beta Aircraft |
Name | Mv | CM | A | Dp | CQB | F | Type | Category | S+C | T | Pts | Special |
---|---|---|---|---|---|---|---|---|---|---|---|---|
beta Infantry |
Name | Mv | CM | A | Dp | Type | Category | Sq | T | Pts | Special |
---|---|---|---|---|---|---|---|---|---|---|
v2 Unit |
Weapons | M&F | Arc | R(F) | R(C) | Sh | Ac | E | Special |
---|---|---|---|---|---|---|---|---|
Name |
∞
Transport: v1 transport restrictions
Special Rule - Name: text
Dropzone Commander (2012)
Errata v1.1 cannot find Errata v1.2 cannot find Errata v1.3 cannot find, but can be inferred by 1.5 Errata v1.4 was a misprint
Dropzone Commander Errata v1.5 (2012-08-15)
Dropzone Commander Errata v1.6 (2012-09-12)
Dropzone Commander Errata v1.7 (2012-12-07)
Dropzone Commander Rules Update 1.1 (2013-02-26)
Dropzone Commander Rules Update 1.2 (2013-03-26)
Dropzone Commander v1.1 (2013-07-24)
Dropzone Commander v1.2 (2015-03-05)
Dropzone Commander v1.3 (2015-08-21)
Experimental Rules v1.0 (date varies)
Experimental Rules v1.1 (date varies)
Experimental Rules v1.2 (date varies)
Reconquest: Phase 1 (2014-08-30)
Reconquest: Phase 1 Rules Update (2015-03-05)
Reconquest: Phase 1 Rules Update (2015-08-21)
Reconquest: Phase 1 v1.1 (2016-04-20)
Reconquest: Phase 1 v1.1 Rules Update (2017-01-01)
Reconquest: Phase 2 (2016-08-08)
Reconquest: Phase 2 Errata (2017-01-01)
Beta v2.4.1 (2018-05-02)
Beta v2.5.7 (Adepticon 2019)
Transport capacity assigned:
Battle for Earth v2.0 (2019-06-17)
Balance Pass v2.1 (2019-09-19)
Balance Pass v2.2 (2020-01-24)
Balance Pass v2.3 (2020-09-25)
Balance Pass v2.4 (2020-10-02)
Footnotes for Special Rules
V1
SC1)
AA2)
Rare3)
Interceptor4)
Area-X5)
Demolisher-X6)
AB7)
V2
Alt-x8)
Penetrative9)
AA-X10)
Devastator-X(Type)11)
Limited-X12)
Fast13)
Flame14)
1)
Shaped Charge - A Shaped Charge shot will always cause 1 point of damage on a roll of 6+ if it would not normally be powerful enough to inflict damage (roll to hit first as usual).
2)
Anti-Air - An AA weapon may target aircraft. It may also Reaction Fire against aircraft at a +2 Acc penalty.
3)
You may take a maximum of 1 squad of this type in a Skirmish, 2 squads in a Clash, and 3 squads in a Battle.
6)
Multiply the damage inflicted against a structure by the X value.
7)
Airburst - This weapon deals twice the usual amount of DP against infantry when fired upon them directly. It also ignores Soft Cover.
8)
Weapons with the same ALT-X number can only fire one profile each round.
9)
Penetrative weapons always do damage to targets on a damage roll of 6.
10)
Anti-Air X - An AA weapon may target aircraft. It reduces the Evasion CM of the target by the X value. It may also Reaction Fire against aircraft at a +2 Acc penalty.
11)
Multiply damage inflicted by the X value for targets of the Type specified. Critical Damage rolls double the multiplier value, except for Scenery.
12)
This weapon can only be used in X Shooting actions per game.
14)
This weapon may target Infantry in a Garrison whether they have moved to an edge or not. Missed shots are allocated to friendly units if present in the Garrison. Neither Body Cover nor Soft Cover nor Evasion Countermeasures may be used against Flame weapons. Scenery receive 1 additional Collateral Damage token regardless of damage inflicted. see: BfE v2.x Flame Rules
dzc/unit-template.1606077223.txt.gz · Last modified: 2020-11-22 20:33 by amfriest