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dzc:ucm:sniper-team [2020-11-30 05:54] – created amfriestdzc:ucm:sniper-team [2021-09-29 15:48] (current) amfriest
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-==== Current Stats & Rules (v2.4 2020-10-02) ====+{{gallery>dzc:ucm:sniper-team?lightbox }}
  
-^  Name  ^  Mv  ^  CM  ^  A  ^  Dp  ^  Type  ^  Category  ^  Squad  ^  T  ^  Pts  ^  Special  ^ 
-| Praetorian Sniper Team  |  3"  |  E+3  |  7  |  3  |  Infantry 2+  |  Scout  |  2-3  |  c1((Size: 1 Infantry))  |  35  |  
- Dodge 4+((This unit gains a Passive Countermeasures save equal to the X value against Close Quarters weapons and Collateral Damage.)), Infiltrate-18"((This unit may be Directly Deployed even when the scenario would not normally allow it to do so, ignoring the Aerial Advantage rule. It may deploy up to the listed number of inches from a friendly table edge. Infantry with this special rule may deploy directly into a Garrison if within range.)), Resilient((A unit with this special rule is immune to Critical hits. They instead act just like normal hits, doing a single point of damage.))  | 
- 
-^  Weapons  ^  M& ^  Arc  ^  R(F)  ^  R(C)  ^  Sh  ^  Ac  ^  E  ^  Special  ^ 
-| Sniper Rifles  |  0"  |  F/S/R  |  ∞  |  18"  |  3  |  2+  |  4  |  RW-1, Penetrative((Penetrative weapons always do damage to targets on a damage roll of 6.))  | 
-| Sidearms  |  -  |  F/S/R  |  CQ  |  CQ  |  6  |  -  |  2  |  RW-2  | 
- 
- **Precision Small Arms:** //When combining fire from the Reduced special rule this unit may use its full R(F) and R(C) values when targeting Aircraft, rather than the standard 6".// 
- 
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- 
-==== Version History ==== 
- 
-=== Experimental Rules v1.0 (date varies) === 
- 
-^  Name  ^  Mv  ^  CM  ^  A  ^  Dp  ^  CQB  ^  F  ^  Type  ^  Category  ^  S+C  ^  Pts  ^  Special  ^ 
-| Praetorian Sniper Team  |  2"  |  -  |  2  |  3  |  1  |  3+  |  Infantry  |  Scout  |  3/4  |  36  |  
- Dodge 4+((Units with a Dodge value may attempt to evade hits in a CQB in the same manner as with Passive Countermeasures.  Units with both Passive Countermeasures and a Dodge value may use both in succession.)), D-Ghillies  | 
- 
-^  Weapons  ^  M& ^  Arc  ^  R(F)  ^  R(C)  ^  Sh  ^  Ac  ^  E  ^  Special  ^ 
-| UM-1 Sniper Rifles  |  0"  |  F/S/R  |  ∞  |  18"  |  3  |  2+  |  4  |  RW-1((Reduced Weapons - The number of shots this weapon may fire is as follows: Shots = Original Sh value - (Dp lost x RW value).)) 
-, Sniper((Sniper weapons ignore Soft and Body Cover. Sniper weapons can only inflict a maximum of 1 Dp per shot.)), SA-7((Small Arms weapons may replaced all of their normal shots with a single AA shot at a range of 6" using the weapon's normal Ac value, when firing at Aircraft only.  The Energy value of this shot is equal to the number after SA.  This rule has no effect if the infantry base using the weapon is reduced to less than half its original Dp.))  | 
- 
-//Transport: 1x Raven-A Light Dropship (3 units only) or 1x Bear APC (4 units only). In addition, may share 1x Condor Medium Dropship with another Sniper Team or Praetorian Team, providing they are both mounted in Bear APCs.// 
- 
- **Digital Ghillies:** //This piece of equipment creates an optical illusion distortion field ahead of sniper teams, making them difficult to pick out clearly. Any weapon firing against Praetorian Sniper Teams suffers a +2 modifier to its Accuracy value (to a maximum of 6+). Flame weapons ignore this modifier. Note that this modifier takes effect in addition to other modifiers, such as Soft Cover.// 
- 
- **Precision Small Arms:** //Praetorian Snipers are expert marksman armed with heavy calibre, high velocity rifles. As such, they can be a threat to loitering enemy aircraft by targeting poorly armoured, vulnerable areas. When using the Small Arms rule, this weapon may use its full Range(full) and Range(coutered) values, rather than the standard 6“. However, this requires careful aim, and therefore this weapon cannot be used in Reaction Fire.// 
- 
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- 
-=== Reconquest: Phase 1 (2014-08-30) === 
- 
-Unit gained DF((Dispersed Formation - This unit can only ever sustain 1Dp per hit.)) 
- 
-CQB increased from 1 to 2 
- 
----- 
- 
-=== Reconquest: Phase 1 Rules Update (2015-03-05) === 
- 
-Digital Ghillies replaced with E+2 Countermeasures 
- 
----- 
- 
-=== Beta v2.5.7 (Adepticon 2019) === 
- 
-Squad size decreased from 3/4 to 2-3 
- 
-Unit cost decreased from 36 to 35pts 
- 
----- 
- 
-=== Battle for Earth v2.0 (2019-06-17) === 
- 
-Evasion Countermeasures increased from +2 to +3 
- 
-CQB 2 changed to the following weapon profile 
- 
-Sniper Rifles loses Sniper\\  
-Sniper Rifles gains Penetrative 
- 
-^  Weapons  ^  M& ^  Arc  ^  R(F)  ^  R(C)  ^  Sh  ^  Ac  ^  E  ^  Special  ^ 
-| Sidearms  |  -  |  F/S/R  |  CQ  |  CQ  |  6  |  -  |  2  |  RW-2  | 
- 
-[[dzc:bfe-changes|Standard BfE Changes Not Detailed]] 
  
dzc/ucm/sniper-team.1606715662.txt.gz · Last modified: 2020-11-30 05:54 by amfriest

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