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dzc:ucm:seraphim [2020-11-23 15:35] – amfriest | dzc:ucm:seraphim [2021-09-01 03:40] (current) – amfriest |
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==== Current Stats & Rules (v2.4 2020-10-02) ==== | {{gallery>dzc:ucm:seraphim?lightbox }} |
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^ Name ^ Mv ^ CM ^ A ^ Dp ^ Type ^ Category ^ Squad ^ T ^ Pts ^ Special ^ | |
| Seraphim | 24-28" | A, E+4 | 12 | 2 | Aircraft | Auxiliary | 1 | - | 110 | Fast(([[dzc:fast-v2|BfE v2.x Fast Rules]])), Rare((You may take a maximum of 1 squad of this type in a Skirmish, 2 squads in a Clash, and 3 squads in a Battle.)) | | |
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^ Weapons ^ M&F ^ Arc ^ R(F) ^ R(C) ^ Sh ^ Ac ^ E ^ Special ^ | |
| Heavenfire (Focused) | - | F | 12" | 12" | 1 | 2+ | 12 | Alt-1((Weapons with the same ALT-X number can only fire one profile each round.)) | | |
| Heavenfire (Firestorm) | - | F | 12" | 12" | 4 | 2+ | 4 | Alt-1, Flame((This weapon may target Infantry in a Garrison whether they have moved to an edge or not. Missed shots are allocated to friendly units if present in the Garrison. Neither Body Cover nor Soft Cover nor Evasion Countermeasures may be used against Flame weapons. Scenery receive 1 additional Collateral Damage token regardless of damage inflicted. see: [[dzc:flame-v2|BfE v2.x Flame Rules]])) | | |
| Bunker Buster Spread | - | F | 12" | 12" | 1 | 2+ | 10 | Devastator-4 (Scenery)((Multiply damage inflicted by the X value for targets of the Type specified. Critical Damage rolls double the multiplier value, except for Scenery.)) | | |
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==== Version History ==== | |
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=== Dropzone Commander (2012) === | |
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^ Name ^ Mv ^ CM ^ A ^ Dp ^ LZ ^ Type ^ Category ^ S+C ^ Pts ^ Special ^ | |
| Seraphim | FM | A | 7 | 2 | M | Aircraft | Air | 1-2, Open | 112 | Lumbering | | |
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^ Weapons ^ M&F ^ Arc ^ R(F) ^ R(C) ^ Sh ^ Ac ^ E ^ Special ^ | |
| Heavenfire (Focused Pattern) | - | F(Narrow) | 6" | 6" | 1 | 2+ | 12 | Alt-1 | | |
| Heavenfire (Wide Pattern) | - | F(Narrow) | 6" | 6" | 1 | 2+ | 4 | Alt-1, Area-M((On a hit, place the indicated size template on top of the target unit. On a miss, scatter the template a random direction a number of inches equal to the difference between the required roll to hit and the number actually rolled. On a 1, nothing happens. If any part of a Vehicle is under the template it is hit, if the center of an Infantry base is under the template, that unit takes 1D6 hits. Body Cover has no effect on Area weapons. If an area weapon is fired against an Infantry base inside a Structure, they suffer 2D6 hits, or the building suffers a direct hit on a miss that is not a 1. Direct hits to Structures do not use templates, instead the weapon profile gains Demolisher-2, or doubles any existing Demolisher value.)) | | |
| Sledgehammer Bunker Buster | - | F(Narrow) | 6" | 6" | 1 | 2+ | 10 | Alt-1, Limited-4((This weapon can only be used in X Shooting actions per game.)), Demolisher-D6((Multiply the damage inflicted against a structure by the X value.)) | | |
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**Lumbering:** //The Seraphim completes its attack run in steady, level flight. As such, it is vulnerabe to pursuing interceptors on its tail. Interceptors which follow the Seraphim's movement corridor may ignore the +2 accuracty penalty normally incurred during an intercept.// | |
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=== Dropzone Commander v1.2 (2015-03-05) === | |
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Sledgehammer Bunker Buster Energy increased from 10 to 11 | |
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Sledgehammer Bunker Buster Demolisher value changed to D3+3 | |
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=== Beta v2.4.1 (2018-05-02) === | |
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Squad size reduced from 1-2 to 1 | |
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Airstrike value 30(260) - see: [[dzc:beta-airstrikes|Beta Airstrike Rules]] | |
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Heavenfire (Focused) gained Airburst((Airburst weapons deal twice the usual amount of DP against infantry when fired upon them directly. They also ignore Soft Cover.)) | |
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Heavenfire (Wide) replaced with Heavenfire (Firestorm) | |
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^ Weapons ^ M&F ^ Arc ^ R(F) ^ R(C) ^ Sh ^ Ac ^ E ^ Special ^ | |
| Heavenfire (Firestorm) | - | N | 6" | 6" | 4 | 2+ | 4 | Alt-1, Flame | | |
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Sledgehammer Bunker Buster replaced with Bunker Buster Spread | |
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^ Weapons ^ M&F ^ Arc ^ R(F) ^ R(C) ^ Sh ^ Ac ^ E ^ Special ^ | |
| Bunker Buster Spread | - | N | 6" | 6" | 2 | 4+ | 11 | Demolisher-3 | | |
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=== Battle for Earth v2.0 (2019-06-17) === | |
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Unit cost increased from 112 to 120 | |
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Unit gained Evasion Countermeasures E+4 | |
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Movement decreased from FM to 24-28" | |
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Both Heavenfire weapon profiles R(F) and R(C) increased from 6" to 12" | |
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Bunkerbuster Spread Shots reduced from 2 to 1 | |
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Bunkerbuster Spread Accuracy increased from 4+ to 2+ | |
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Bunkerbuster Spread Energy decreased from 11 to 10 | |
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[[dzc:bfe-changes|Standard BfE Changes Not Detailed]] | |
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=== Balance Pass v2.1 (2019-09-19) === | |
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Unit cost decreased from 120 to 100 | |
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Bunkerbuster Spread Devastator increased from Devastator-2 (Scenery) to Devastator-4 (Scenery) | |
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