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dzc:ucm:mortar-team [2021-03-09 14:21] – exp rules dates amfriestdzc:ucm:mortar-team [2021-09-29 15:49] (current) amfriest
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 The UM-103 Standard Infantry Mortar is a versatile weapon, most dangerous when used in groups where they can rain down an unstoppable barrage of munitions from on high. It requires a crew of 2 to operate and can fire explosive cluster rounds or concussion rounds. The UM-103 Standard Infantry Mortar is a versatile weapon, most dangerous when used in groups where they can rain down an unstoppable barrage of munitions from on high. It requires a crew of 2 to operate and can fire explosive cluster rounds or concussion rounds.
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-==== Current Stats & Rules (v2.4 2020-10-02) ==== 
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-^  Name  ^  Mv  ^  CM  ^  A  ^  Dp  ^  Type  ^  Category  ^  Squad  ^  T  ^  Pts  ^  Special  ^ 
-| Mortar Team  |  2"  |  -  |  7  |    |  Infantry 4+  |  Troops  |  2  |  c2((Size: 2 Infantry))  |  35  |  Resilient  | 
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-^  Weapons  ^  M& ^  Arc  ^  R(F)  ^  R(C)  ^  Sh  ^  Ac  ^  E  ^  Special  ^ 
-| Hi-Ex Mortar Round  |  0"  |  F/S/R  |  48"  |  18"  |  3  |  3+  |  6  |  Alt-1, Indirect, Area, Penetrative, RW-1  | 
-| Concussion Round  |  0"  |  F/S/R  |  48"  |  18"  |  1  |  3+  |  0  |  Alt-1, Indirect, Concussion  | 
-| Sidearms  |  -  |  F/S/R  |  CQ  |  CQ  |  6  |  -  |  2  |  RW-1  | 
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- **Loader:** //This weapon reduces its Shots value by 1 for every 2 Damage Points lost, instead of every 1 Damage Point.// 
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- **Concussion:** //If a Garrison is hit by this weapon, all Infantry inside are moved away from the edges, and no Infantry can move to the edges during this round.// 
  
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 {{gallery>dzc:ucm:mortar-team?lightbox }} {{gallery>dzc:ucm:mortar-team?lightbox }}
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-==== Version History ==== 
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-=== Experimental Rules v1.0 (2015-08-07) === 
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-^  Name  ^  Mv  ^  CM  ^  A  ^  Dp  ^  CQB  ^  F  ^  Type  ^  Category  ^  S+C  ^  Pts  ^  Special  ^ 
-| Mortar Team  |  2"  |  -  |  2  |  6  |  0.5  |  5+  |  Infantry  |  Troops  |  2  |  36  |  -  | 
- 
-^  Weapons  ^  M& ^  Arc  ^  R(F)  ^  R(C)  ^  Sh  ^  Ac  ^  E  ^  Special  ^ 
-| Hi-Ex Mortar Round  |  0"  |  F/S/R  |  *  |  *  |  1  |  3+  |  6  |  Alt-1, SC, Barrage-3, Weapons Team (Loader), Mortar  | 
-| Concussion Round  |  0"  |  F/S/R  |  48"  |  18"  |  1  |  3+  |  -  |  Alt-1, IF, Mortar  | 
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-//Transport: 1x bear APC (2 units only). In addition, may share 1x condor medium dropship with another squad of either: Heavy Hazard Suit Team, Colonial Legionnaire Squad, Praetorian Squad, Mortar Team or Anti-Aircraft Team, providing that they are also mounted in Bear APCs// 
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- **Weapons Team (Loader):** //This weapon reduces its Barrage value by 1 for every 2 damage  
-points sustained.// 
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- **Concussive Barrage:** //Infantry at the walls of a building are pushed back inside, and no infantry may go to the walls of the building for the remainder of the turn.// 
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- **Mortar:** //This weapon counts as Arc - Front when firing from the windows of a building.// 
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-=== Experimental Rules v1.1 (2015-08-12) === 
- 
-Unit may no longer share transports with Praetorian Teams or Heavy Hazard Suit Teams. 
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-=== Reconquest: Phase 2 (2016-08-08) === 
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-No Change  
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- 
-=== Battle for Earth v2.0 (2019-06-17) === 
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-Fortitude value increased from 5+ to 4+ 
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-CQB 0.5 changed to the following weapon profile 
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-^  Weapons  ^  M& ^  Arc  ^  R(F)  ^  R(C)  ^  Sh  ^  Ac  ^  E  ^  Special  ^ 
-| Sidearms  |  -  |  F/S/R  |  CQ  |  CQ  |  6  |  -  |  2  |  RW-1  | 
- 
-[[dzc:bfe-changes|Standard BfE Changes Not Detailed]] 
  
  
dzc/ucm/mortar-team.1615299660.txt.gz · Last modified: 2021-03-09 14:21 by amfriest

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