Weapons | M&F | Arc | R(F) | R(C) | Sh | Ac | E | Special |
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Armour Piercing | 0” | F | ∞ | 24“ | 1 | 2+ | 10 | Alt-1((Weapons with the same ALT-X number can only fire one profile each round.
2)
Indirect weapons can choose to target an enemy squad that they cannot draw line of sight to, provided any other friendly unit can draw line of sight to it. However, it then suffers a +2 penalty to its Accuracy unless a friendly Scout unit can draw line of sight to the target. 3)
Multiply damage inflicted by the X value for targets of the Type specified. Critical Damage rolls double the multiplier value, except for Scenery. dzc/ucm/longbow.1606928206.txt.gz · Last modified: 2020-12-02 16:56 by amfriest
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This is an old revision of the document!
Longbow Light Artillery
Introduced in Reconquest: Phase 1
The Longbow is a one-man crewed, multi-role artillery unit, built around a rotating self-loading ammunition chamber, in much the same manner as a revolver of old Earth. On the Longbow, this can be rotated to select one of three different rounds; armour penetrating (anti-tank), high explosive blast (anti-light vehicle/ structure) and Smart Smoke.
Smart Smoke can be dispersed over friendly units to screen them from enemy fire or can be used offensively to disrupt enemy fire. It's a particularly innovate creation from the UCM experimental Sci-Tech labs, as it carries an exothermic component to skew thermal imaging. The round also delivers micro-drones, which facilitate the instant breakdown of the smoke on command, allowing friendly shielded units to open fire with a clear view when needed.
The Longbow is designed to be carried into the fray by the Raven-B Light Dropship, giving UCM commanders the flexibility and speed needed to deploy and re-deploy at speed. It is surprisingly large (slightly larger than a Sabre MBT) for a Raven-B portable unit, a fact which can be explained by its relatively low combat weight and modest armour protection.
Current Stats & Rules (v2.4 2020-10-02)
Name | Mv | CM | A | Dp | Type | Category | Squad | T | Pts | Special | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Longbow | 0“ | A | 12 | 1 | Tank | Support | 1-4 | b21), Indirect2) Daisy Cutter0”F∞24“12+8Alt-1, Indirect, Area, Devastator-33)(Flammable Scenery) Smart Smoke0”F/S/R∞24“12+-Alt-1, Indirect, Smart Smoke
Smart Smoke: This weapon may be fired against friendly units, in which case the Range (Full) value may be used against friendly units with Active Countermeasures. Until the end of that squad's next activation, weapons fired by units in this squad suffer a +1 Ac modifier, and weapons targeting units in this squad suffer a +2 Acc modifier. A squad can only be affected by Smart Smoke once at a time.
==== Version History ==== === Experimental Rules v1.0 (date varies) ===
1)
Size: 2 Artillery) | 30 | - |
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