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dzc:ucm:longbow

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Longbow Light Artillery

Introduced in Reconquest: Phase 1

The Longbow is a one-man crewed, multi-role artillery unit, built around a rotating self-loading ammunition chamber, in much the same manner as a revolver of old Earth. On the Longbow, this can be rotated to select one of three different rounds; armour penetrating (anti-tank), high explosive blast (anti-light vehicle/ structure) and Smart Smoke.

Smart Smoke can be dispersed over friendly units to screen them from enemy fire or can be used offensively to disrupt enemy fire. It's a particularly innovate creation from the UCM experimental Sci-Tech labs, as it carries an exothermic component to skew thermal imaging. The round also delivers micro-drones, which facilitate the instant breakdown of the smoke on command, allowing friendly shielded units to open fire with a clear view when needed.

The Longbow is designed to be carried into the fray by the Raven-B Light Dropship, giving UCM commanders the flexibility and speed needed to deploy and re-deploy at speed. It is surprisingly large (slightly larger than a Sabre MBT) for a Raven-B portable unit, a fact which can be explained by its relatively low combat weight and modest armour protection.


Current Stats & Rules (v2.4 2020-10-02)

Name Mv CM A Dp Type Category Squad T Pts Special
Longbow 0“ A 12 1 Tank Support 1-4 b21) 30 -
Weapons M&F Arc R(F) R(C) Sh Ac E Special
Armour Piercing 0” F 24“ 1 2+ 10 Alt-12), Indirect3)
Daisy Cutter 0” F 24“ 1 2+ 8 Alt-1, Indirect, Area, Devastator-3 (Flammable Scenery)
Smart Smoke 0” F/S/R 24“ 1 2+ - Alt-1, Indirect, Smart Smoke

Smart Smoke: This weapon may be fired against friendly units, in which case the Range (Full) value may be used against friendly units with Active Countermeasures. Until the end of that squad's next activation, weapons fired by units in this squad suffer a +1 Ac modifier, and weapons targeting units in this squad suffer a +2 Acc modifier. A squad can only be affected by Smart Smoke once at a time.


Version History

Experimental Rules v1.0 (date varies)

Name Mv CM A Dp Type Category S+C Pts Special
Longbow 0” A 7 1 Vehicle Support 1-4 30 -
Weapons M&F Arc R(F) R(C) Sh Ac E Special
Armour Piercing 0“ F 24” 1 2+ 10 Alt-1, IF
Fragmentation 0“ F 24” 1 2+ 8 Alt-1, IF, Area-M
Smart Smoke 0“ F 24” 1 2+ - Alt-1, IF, Smart Smoke

Transport: 1x Raven-B Light Dropship (1 unit only). A Raven-B Light Dropship is compulsary transport option per Longbow. The Raven-B Light Dropship may be upgraded with missile pods for +0pts.

Smart Smoke: This ability counts as a weapon shot and follows all the normal rules for weapons. This weapon may also be fired against friendly units (in other squads), in which case the Range(full) value may be used against friendly units with Active Countermeasures. A successful hit affects the entire squad to which the targeted unit belongs. Weapons fired by units in this squad suffer a +1 Accuracy modifier Weapons fired against units in this squad suffer a +1 Accuracy modifier. This effect is cumulative up to a maximum of +2 and normally remains in effect until the Longbow's squad is next activated. If every Longbow in the squad is destroyed then the effect is removed instantly. The effect may be removed prematurely from any targeted friendly units at any time during their activation.


Reconquest: Phase 1 (2014-08-30)

No Changes


Beta v2.5.7 (Adepticon 2019)

Fragmentation renamed Daisy Cutter and gained Defoliator-3


Battle for Earth v2.0 (2019-06-17)

Smart Smoke rewritten as below
This weapon may be fired against friendly units, in which case the Range (Full) value may be used against friendly units with Active Countermeasures. Until the end of that squad's next activation, weapons fired by units in this squad suffer a +1 Ac modifier, and weapons targeting units in this squad suffer a +2 Ac modifier. A squad can only be affected by Smart Smoke once at a time.

Standard BfE Changes Not Detailed

1)
Size: 2 Artillery
2)
Weapons with the same ALT-X number can only fire one profile each round.
3)
Indirect weapons can choose to target an enemy squad that they cannot draw line of sight to, provided any other friendly unit can draw line of sight to it. However, it then suffers a +2 penalty to its Accuracy unless a friendly Scout unit can draw line of sight to the target.
dzc/ucm/longbow.1606928139.txt.gz · Last modified: 2020-12-02 16:55 by amfriest

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