dzc:sources
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- | ==== Dropzone Commander Errata v1.0 - v1.3 === | ||
- | |||
- | **Note:** Not found yet, aggerate changes can determined by v1.5 changelog: | ||
- | |||
- | == UCM == | ||
- | * Raven Type-A carries Infantry, Type-B carries Wolverines | ||
- | |||
- | == Scourge == | ||
- | * Corsair' | ||
- | * Change Minder Swarm' | ||
- | * Change Reaper AAGT Squadron' | ||
- | * Change Slayer/ | ||
- | * Desolator' | ||
- | |||
- | == PHR == | ||
- | * Warrior Horde 'Aged Ones' upgrade should cost 18pts | ||
- | * Immortals and Sirens can use Juno A1 and Juno A2 IFV' | ||
- | |||
- | == Shaltari == | ||
- | * Change Kukri AA Grav-Tank' | ||
- | |||
- | ==== Dropzone Commander Errata v1.4 ==== | ||
- | |||
- | **Note:** Misprint, can be disregarded | ||
- | |||
- | ==== Dropzone Commander Errata v1.5 (2012-08-15) ==== | ||
- | |||
- | == UCM == | ||
- | * Praetorians should not have Active Countermeasures | ||
- | * Change 'twin UM-5 gatling' | ||
- | |||
- | == Scourge == | ||
- | * Razorworms should not have Active Countermeasures | ||
- | |||
- | == PHR == | ||
- | * Change Hyperion' | ||
- | * Change Odin weapon MF vales to 2" | ||
- | * Taranis coherency is ' | ||
- | |||
- | == Shaltari == | ||
- | * Haven Terragate' | ||
- | |||
- | ==== Dropzone Commander Errata v1.6 (2012-09-12) ==== | ||
- | |||
- | == PHR == | ||
- | * Both Janus' weapons should have the ' | ||
- | |||
- | ==== Dropzone Commander Errata v1.7 (2012-12-07) ==== | ||
- | |||
- | **Note:** No unit stats changed | ||
- | |||
- | ==== Dropzone Commander Rules Update 1.0 (date unknown) ==== | ||
- | |||
- | == UCM == | ||
- | * Wolverine B's points cost is increased to 16 points per model | ||
- | * Wolverine B's missile launcher changes its R(F) to 36 inches | ||
- | * Wolverine B's missile launcher changes its E to 8 | ||
- | |||
- | == PHR == | ||
- | |||
- | * Ares points cost is reduced to 42 points per model | ||
- | * Odin points cost is increased to 65 points per model | ||
- | * Type-1 Walker Squadrons S+C changes from 2/4/6 to 1-6. Transport section now also includes the following option: 'May share 1x Poseidon Heavy Dropship with another Type-1 Squadron. The total number of vehicles must equal 6. | ||
- | * Type-2 Walker Squadrons S+C will changes 2/4/6 to 1-6. Transport section now also includes the following option: 'May share 1x Poseidon Heavy Dropship with another Type-2 Squadron. The total number of vehicles must equal 6. | ||
- | |||
- | |||
- | ==== Dropzone Commander Rules Update 1.1 (2013-02-26) ==== | ||
- | |||
- | **Note:** No unit stats changed | ||
- | |||
- | ==== Dropzone Commander Rules Update 1.2 (2013-03-26) ==== | ||
- | |||
- | **Note:** No unit stats changed | ||
- | |||
- | ==== Dropzone Commander v1.1 (2013-07-24) ==== | ||
- | |||
- | == UCM == | ||
- | * Condor' | ||
- | * Raven' | ||
- | * Falcon' | ||
- | * Scimitar' | ||
- | * Gladius' | ||
- | * Praetorian' | ||
- | |||
- | == Scourge == | ||
- | * Despoiler' | ||
- | * Minder' | ||
- | * 'Aged ones' upgrade to Scourge Warriors reduced to 15pts | ||
- | * Razorworm' | ||
- | |||
- | == PHR == | ||
- | * Poseidon' | ||
- | * Neptune' | ||
- | * Triton' | ||
- | * Menchit' | ||
- | * Hyperion' | ||
- | * Juno A1's points cost reduced to 24pts | ||
- | * Immortal' | ||
- | * Siren' | ||
- | * Add special rule to Ares Railgun accuracy - ' | ||
- | * Odin points cost is increased to 65 points per model | ||
- | |||
- | == Shaltari == | ||
- | * Warspear' | ||
- | * Thunderbird' | ||
- | * Brave' | ||
- | * Firstborn' | ||
- | |||
- | ==== Dropzone Commander v1.2 (2015-03-05) ==== | ||
- | |||
- | == UCM == | ||
- | * Falcon' | ||
- | * Seraphim' | ||
- | * Seraphim' | ||
- | * Scimitar' | ||
- | * Kodiak' | ||
- | |||
- | == Scourge == | ||
- | * Corsair' | ||
- | * Slayer' | ||
- | * Tormentor' | ||
- | |||
- | == PHR == | ||
- | * Poseidon' | ||
- | * Neptune' | ||
- | * Triton A1's posts costs reduced to 29pts and its Twin Stealth Missile Battery upgrade reduced to 10pts | ||
- | * Triton A2's posts costs reduced to 18pts and its Twin Stealth Missile Battery upgrade reduced to 10pts | ||
- | * Menchit' | ||
- | * Taranis' | ||
- | * Juno A1's points costs reduced to 20pts | ||
- | * Juno A2's points costs reduced to 14pts | ||
- | |||
- | == Shaltari == | ||
- | * Warspear' | ||
- | * Thunderbird' | ||
- | * Jaguar' | ||
- | * Ocelot' | ||
- | * Haven' | ||
- | * Brave' | ||
- | |||
- | ==== Dropzone Commander v1.3 (2015-08-21) ==== | ||
- | |||
- | == Shaltari == | ||
- | * Gaia's points increased to 80pts | ||
- | * Eden's points increased to 50pts | ||
- | * Spirit' | ||
- | |||
- | ---- | ||
- | |||
- | ==== Reconquest: Phase 1 Rules Update (2015-03-05) ==== | ||
- | |||
- | == UCM == | ||
- | * Praetorian Snipers' | ||
- | |||
- | == Scourge == | ||
- | * Destroyer' | ||
- | |||
- | == PHR == | ||
- | * Angelos' | ||
- | * Marcus Barros' | ||
- | |||
- | == Shaltari == | ||
- | * Dreamsnare' | ||
- | |||
- | == Resistance == | ||
- | * Storm Wagon' | ||
- | * Occupation Veterans' | ||
- | * Freeriders' | ||
- | * Berserkers' | ||
- | * Rocket Technicals' | ||
- | |||
- | ==== Reconquest: Phase 1 Rules Update (2015-08-21) ==== | ||
- | |||
- | == UCM == | ||
- | * Katana' | ||
- | * Change the Katana' | ||
- | * Change the Fireblades transport sentence to read: " | ||
- | |||
- | == Scourge == | ||
- | * Under The Cavebreaker' | ||
- | * Ravager' | ||
- | * Annihilator' | ||
- | |||
- | ^ Weapons | ||
- | | Plasma Bombard* | ||
- | | Plasma Bombard* | ||
- | |||
- | == PHR == | ||
- | * Angelos' | ||
- | * Marcus Barros' | ||
- | * Hades' Super-Heavy Rail Repeater gains the ' | ||
- | * Apollo changes its S+C to '1-6 Standard' | ||
- | * Erebos changes its S+C to '1-6 Standard' | ||
- | * The Apollo-B RX-13 Manslayer changes its profile to the following: | ||
- | |||
- | ^ Weapons | ||
- | | RX-13 Manslayer - Slug | 12" | ||
- | | RX-13 Manslayer - Airbursting | ||
- | |||
- | * The Erebos-B RX-13 Manslayer changes its profile to the following: | ||
- | |||
- | ^ Weapons | ||
- | | RX-13 Manslayer - Slug | 6" | ||
- | | RX-13 Manslayer - Airbursting | ||
- | |||
- | == Shaltari == | ||
- | * Birdeater' | ||
- | * Caiman' | ||
- | * Tarantula and Birdeater' | ||
- | * Firedrake' | ||
- | |||
- | == Resistance == | ||
- | * Storm Wagon' | ||
- | * Freeriders lose Evasion Countermeasures when in a Structure | ||
- | * Rocket Technicals' | ||
- | * The Warlords Retinue' | ||
- | * Hannibal' | ||
- | * Alexander' | ||
- | |||
- | ==== Reconquest: Phase 1 v1.1 (2016-04-20) ==== | ||
- | |||
- | == UCM == | ||
- | * Praetorian Snipers gain the Infiltrate-18 Special Rule | ||
- | * General Arthur J. Wade, Replace the transport line with the following: “Transport: | ||
- | |||
- | == Scourge == | ||
- | * Ravager' | ||
- | |||
- | == PHR == | ||
- | * Erebos changes its S+C to '2 Standard' | ||
- | * Apollo-B and Erebos-B RX-13 Manslayer Slug & Airbursting reduce Shots from 4 to 3 | ||
- | |||
- | == Shaltari == | ||
- | * Add Lightening Reflexes to Special section of the Totem Warspire Table and delete * Special Rule – Lightning Reflexes and its text | ||
- | |||
- | == Resistance == | ||
- | * Change the MF of the Multi Rocket Battery on the NT-4 Leviathan from 0” to 6” | ||
- | * NT-5 Thunderstorm Custom’s points increase to 205pts | ||
- | * Freeriders reduce their Mv to 12” and their Mf to 9” | ||
- | * The Warlords Retinue' | ||
- | * Add the following beneath the Raven A/S Aircraft profile: | ||
- | |||
- | ^ Weapons | ||
- | | Twin UM-5 Gatling | ||
- | | Missile Pods | 12" | ||
- | * Missile Pods Upgrade: A Raven A/S may be upgraded with missile pods for +8pts | ||
- | |||
- | ==== Reconquest: Phase 1 v1.1 Rules Update (2017-01-01) ==== | ||
- | |||
- | == UCM == | ||
- | * Starsprite drones change their special rules to " | ||
- | |||
- | == PHR == | ||
- | * Apollo-B and Erebos-B RX-13 Manslayer Slug & Airbursting reduce Shots from 3 to 4 | ||
- | |||
- | == Shaltari == | ||
- | * Add LZ-L to the Firedrake | ||
- | |||
- | ---- | ||
- | |||
- | ==== Reconquest: Phase 2 Errata (2017-01-01) ==== | ||
- | |||
- | == UCM == | ||
- | * Change the R(c) on the Broadsword to 36” (from 24”). | ||
- | |||
- | == Scourge == | ||
- | * Change the Sh of the Overseer’s Ion Cradle to 6 (from 8). Add 15pts to its cost (now 190pts). | ||
- | |||
- | == Shaltari == | ||
- | * Change the Panther' | ||
- | * Change the MF value on the Particle Cannon (High Power) shot for the Crocodile to 4” (instead of 2”). | ||
- | |||
- | == Resistance == | ||
- | * Change the transport for Attack ATVs to read '1x NT-1 Kraken (2-4 units each)' (from 4 units each). | ||
- | * Increase Skulltaker' | ||
- | * Change the ex-marine rule to read Marine Force Recon Teams become ‘Troops’ choices in armies containing Famous Commander James Rodriguez. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Beta v2.4.1 (2018-05-02) ==== | ||
- | |||
- | Not yet documented | ||
- | |||
- | ==== Beta v2.5.7 (Adepticon 2019) ==== | ||
- | |||
- | Not yet documented | ||
- | |||
- | ---- | ||
- | |||
- | ==== Battle for Earth v2.0 (2019-06-17) ==== | ||
- | |||
- | Not yet documented | ||
- | |||
- | ==== Balance Pass v2.1 (2019-09-19) ==== | ||
- | |||
- | == UCM == | ||
- | |||
- | * Kodiak: Cost increased to 125pts from 105 | ||
- | * Seraphim: Increased the Devastator Value of Bunker Buster Spread from Devastator-2(scenery) to Devastator-4(Scenery). Points decreased from 120 to 90pts. | ||
- | * Fireblade: Changed Accuracy of Flamethrower from 3 to 2. | ||
- | * Crossbow: Changed Destroyer Value of Sharpshot Laser from Destroyer 6+ to Destroyer 5+. | ||
- | * Broadsword: Changed Energy value of Mythslayer Railguns from 11 to 13. Changed Devastator value of Mythslayer Railguns from Devastator-2(vehicle) to Devastator-3(Vehicle). | ||
- | * Ferrum Drone Base: Decreased cost of Command Centre to 10pts. [unknown original value] | ||
- | * Starsprite Drones: Added Special Rule – “This units Focus ability can be used to combine shots from it’s whole squad”. | ||
- | * Albatross: Changed Damage from 6 to 9. Decreased points from 65 to 60pts. | ||
- | * Seraphim Retaliator: Lowered points cost to 110pts. [um, points actually increased from 100 to 110.] | ||
- | * Archangel: Changed points from 50 to 45pts. | ||
- | * Eagle Heavy Gunship: Changed arc of Twin Heavy Rail Guns from F(Narrow) to F. | ||
- | * Mortar Team: Removed ** from Concussion Round name. [layout] | ||
- | * Flak Team: Corrected M&F of Sidearms to -. [simple type] | ||
- | * Praetorian Sniper Teams: Changed Reduced value of Sidearms to Reduced-2. [typo, not actual rebalance] | ||
- | * Phoenix Command Gunship: Added Unique Rule: When this unit is destroyed instead of exploding it lands on the closest available spot. It is un-targetable for the rest of this round. In the round up phase, the Phoenix takes off again with D3 Damage Points. It can only come back into the game like this once, the second time it crashes and explodes as normal. | ||
- | |||
- | == Scourge == | ||
- | * Oppressor: | ||
- | * Annihilator: | ||
- | * Prowler: Changed Plasma Probscosis from CQ (inject) to R(f)2″ and R(c)2″ and Acc 3+. Removed Special rule. "The plasma proboscis needs time to warm up to inject into tanks, therefore the inject profile cannot be used on the turn this unit disembarks." | ||
- | * Stalker: Changed Razor Claws from CQ to R(f) 2″ R(c)2″ and Acc 3. | ||
- | * Ravager: Changed Razor Claws from CQ to R(f) 2″ R(c)2″ and Acc 3. | ||
- | * Screamer: Changed Huge Claws from CQ to R(f)3″ R(c)3″ and Acc 2. | ||
- | * Despoiler: Points changed from 72 to 70pts. Damage changed from 5 to 7. | ||
- | * Vampires: Added Special Rule – “This units Focus ability can be used to combine shots from it’s whole squad”. | ||
- | * Corsairs: Changed points from 50 to 40pts. | ||
- | * Warriors: Changed Arc of Plasma Pistols to F/S/R. [typo] | ||
- | * Aged Ones: Changed Arc of Ravening Attacks to F/S/R. Added – to M&F of Ravening Attacks. [typo] | ||
- | |||
- | == PHR == | ||
- | * Athena: Changed Points from 120 to 110pts. | ||
- | |||
- | == Shaltari == | ||
- | * Frostdrake: Changed Foe Crusher Cannon rules from Devastator-2(skimmer, | ||
- | * Tarantula: Gravity Cannon. Changed rules from Devastator-3(Large), | ||
- | * Warspear: Decreased points from 70 to 60pts. | ||
- | * Thunderbird: | ||
- | * Leopard: Decreased points from 85 to 75pts. | ||
- | * Gharial: Neutron Launchers: Swaped Devastator-3 (Scenery) for Area. | ||
- | * Samurai: Changed Energy Blade: R(f): 2” R(c): 2” Acc 2+ Melee was [Energy Blade, M& | ||
- | * Ronin: Removed Assault Gauss Carbines. [Assault Gaus Carbines, M& | ||
- | |||
- | == Resistance == | ||
- | * Sappers: Demo IED changed from Devastator-2(scenery) to Devastator-4(Scenery). | ||
- | * Hellhog. Changed points from 135 to 125pts. | ||
- | * M3 Alexander: Changed points from 115 to 100pts. | ||
- | * Pizzaro Walker: Added new optional weapon to represent Rocket Pod option. | ||
- | * AT-90 Strikehawk Tiltrotor: Changed points from 120 to 100pts. Increase Movement from 16" to 20″. | ||
- | * Skulltaker Assault Transport: Decreased Movement from 24" to 16″. | ||
- | * M9 Hannibal. Changed arc of 90MM cannon from F(N) to F. | ||
- | * M20 Shukov:. Changed arc of 90MM cannon from F(N) to F. | ||
- | * Mehmed Siege Tank: Changed arc of 90MM cannon to from F(N) F. | ||
- | * Barrel Bomber: Changed Acc on Frag Barrel to 3+. [was 0, typo] | ||
- | * Storm Wagon: Multiple Rocket Battery. Removed Area, Added Strafe-2. Added Unique Rule: Inaccurate: This weapon hits Destructible Buildings on a 4+. | ||
- | |||
- | |||
- | ==== Balance Pass v2.2 (2020-01-24) ==== | ||
- | |||
- | == UCM == | ||
- | * Broadsword: Cost increased from 75 to 85 Points. "The last balance pass gave the UCM some much needed heavy firepower. However the Braodsword being 75 points considering its firepower and durability was a bit too cheap, so a price increase to 85 points has been applied." | ||
- | |||
- | == Scourge == | ||
- | * Screamer: Abhorrent Rule changed so effect stacks. Was: "Any Enemy within 6" suffers a -1 penalty when searching for objectives, and a +1 penalty to their fortitude." | ||
- | * Overseer: Ion Cradle Rule reworked to give damage rerolls to all friendly Plasma weapons within range. Was: "Ion Cradle: Any friendly units with Scourge weapons containing the word " | ||
- | * Eradicator: CC Weapon fixed.[wasn' | ||
- | * Annihilator: | ||
- | |||
- | Shaltari | ||
- | * Coyote: Points decreased from 95 to 90 points. Passive Save changed from P4+ to 3+ | ||
- | * Puma: Points decreased from 145 to 140 points. Passive Save changed from P4+ to 3+ | ||
- | * Gharial: Heavy Microwave Cannon, non flame changed to from Energy 12 to Energy 13. Neutron Launchers changed from Energy 10 to Energy 11. | ||
- | * Frostdrake: Disruption Cannon Energy changed from 6 to 8. Foe Crusher Cannon Devastator Type changed from (Tank, Vehicle) to (Tank, Walker). Evasion changed from E+1 to E+3. | ||
- | * Tomahawk: Passive Save changed from 5+ to 4+. | ||
- | * Tarantula: Gravity Cannon Energy changed from 10 to 11. | ||
- | * Caiman: Add Devastator-2 (Vehicle) to Gauss Triad. Points increased from 100 to 115 Points | ||
- | * Panther: Particle Triad was AA, now AA-3. May not Reaction Fire. | ||
- | * Crocodile: Particle Cannon replaced with Heavy Particle Cannon. Particle Cannon (low power), M& | ||
- | * Jaguar: Changed Points from 110 to 95 Points | ||
- | * Kukri: Passive Save changed from 5+ to 4+, Twin Ion Cannons R& | ||
- | * Firedrake: Added 4 Infantry to Gate Capacity. [was no infantry capacity, but now is 6, not 4???] | ||
- | * Ronin: Lightning Reflexes rule changed so cannot Embark and Disembark in same turn if used. Gauss Carbine Changed from Shots 1 to 2 Shots, added Focus-2. Added: "This unit may only use one embarking or dismebarking action once per turn" to end of special rule. | ||
- | * Gaia: Damage Points increased from 5 to 7. Remove Interference Rule (Can now target.) " | ||
- | * Spirit: Points changed from 40 to 30 points. | ||
- | |||
- | |||
- | |||
- | == Resistance == | ||
- | * Pizzaro Class Walker: Fix CC Weapon[wasn' | ||
- | * Attack ATV’s: Incendiary Grenade Accuracy changed from 6 to 2. [likely a typo] | ||
- | |||
- | ==== Balance Pass v2.3 (2020-09-25) ==== | ||
- | |||
- | == UCM == | ||
- | * Eagle / Falcon B: Both of these units have had Twin Gatling Guns added to their profile. They don’t change much really, however they are on the model so they should have rules. | ||
- | |||
- | * Praetorians: | ||
- | |||
- | * Archangel Tactical Bomber: We’ve had a lot of comments about this relatively new unit. Mostly around it’s low weapon Energy. This is intentional, | ||
- | |||
- | * Ferrum Drone Base: We’ve decided to make some changes to the Drone Base and Starsprite Drones. For the Drone base itself we’ve modified it’s rules a little. Rather than a random number of Drones it now spawns 4 every time, and can do so at any point in it’s activation. | ||
- | |||
- | * Starsprite Drones: The Drones have a new ability! Due to the changes in rules on the Ferrum, the Drones can now choose to Self Destruct, allowing the Base to launch another squad if required. We’ve also added a note to their rules to state that Starsprite Drones are Scouts. | ||
- | |||
- | == Scourge == | ||
- | * Minders / Monitors / Vampires: These three units have had Rapid Insertion 0″ added. This means transports no longer need to land to disembark them. However do remember the free disembark only applies to transports that land. This makes more thematic sense. | ||
- | * Screamer: This unit has had a complete overhaul. After chats with Dave about the units original concept, what it was doing, and how to make it interesting as a unit, we’ve decided to change a lot. So first of all. The Screamer has changed from Support, to Exotic. With this change it has now also become Infantry, with a 2+ Fortitude Save. This means the Screamer can now enter buildings to hunt it’s prey. It’s also had it’s armour reduced to 9. We’ve also changed the Hunting Scream. Now it forces Fortitude Saves on the target unit, which makes the target run in terror, or maybe even die from sheer fright. The Screamer isn’t exactly small though, so it actively damages the building as it moves through it, so causes Collateral Damage tokens to any building it enters or starts it’s activation in. This makes the Screamer more towards the original intentions, an infantry hunting beast like creature. | ||
- | * Razorworms: At the beginning of Version 2 we allowed Scourge players to take Razorworms as a troop choice. However at 25 points it was rather steep for a Troop choice that doesn’t claim objectives, so we’ve dropped them to 20 points. Still good for clearing buildings. | ||
- | |||
- | * Eviscerators: | ||
- | |||
- | * Aged Ones: We’ve changed these a bit too. At the moment people don’t seem too keen to take them, and going by their representation in Fluff we’ve changed their fortitude to 3+, so they are more likely to run away, after all, the host has slightly more control, even if they are now insane. And we’ve decreased their cost to 25 points. We’ve also fixed the long standing error on the Ravening Attacks profile and it is now RW-2. | ||
- | |||
- | == PHR == | ||
- | * Mercury Scout Drones: Given Rapid Insertion 0″. This means transports no longer need to land to disembark them. However do remember the free disembark only applies to transports that land. This makes more thematic sense. | ||
- | * Erebos / Apollo: The Erebos rule has been reworded to match the Proteus. Instantly making this a very strong unit compared to the old version. This does stack, however this will be monitored. We’ve also removed the Manslayer Cannon from the game. Almost all PHR players we spoke to always upgraded to the Railgun, and we could see why. So it’s now an Anti-Material gun. The PHR have been busy modifying all the Erebos and Apollo with the new gun. This is designed to target specific armour, especially ones hidden in cover and take them out with a precise shot. | ||
- | |||
- | |||
- | |||
- | == Resistance == | ||
- | * Remote Bomb Bus: The rule has been clarified for the detonation of it’s rigged explosives now. | ||
- | * Battle Bus: The Rocket Battery has had an upgrade to make it a more viable choice compared to the Heavy Machine Gun. | ||
- | * Napoleon: After a lot of feedback and playing here, we really weren’t satisfied the Napoleon felt like it looked. So we’ve had a rethink on it’s weapons. We love the model here at the TTCombat offices and want the rules to do this expensive model justice and feel thematically correct. So we went back to the drawing board for it’s guns. and it’s changed a lot. So the main turret is not as strong anymore, but does fire a lot of bullets, and we mean, A LOT. The chainguns have been changed to. | ||
- | * M3 Alexander: This has had a boost. The Main cannon is now Devastator-3 (All) and has the new chainguns profiles. | ||
- | |||
- | ==== Balance Pass v2.4 (2020-10-02) ==== | ||
- | |||
- | == Resistance == | ||
- | * M5 Napoleon: This one is actually an error correction. The version that went up last week had the main turret duplicated, which, though we wanted it to have a lot of dice, this gave it a quite frankly impossible amount of dice. The tabletop equivalent of bulletstorm! So we wanted to correct that, however that meant we took another look at it, so we’ve modified the weapon profile for the main turret again since we liked the double entry to represent both barrels, but weakened the amount of dice, and potential max energy of each one. Hopefully this version is the ideal version. We love this model here at TT Head Office and we really want the rules to represent how it looks. | ||
- | * AT-90 Strikehawk Tilt-Rotor: Some small changes to this one to align it with the new Swifthawk. This means an increased transport capacity, a new missile bank and a small points increase. | ||
- | * Skulltaker Assault Transport: Again, some balance changes for this one to specify it’s role more. It’s now faster but has a smaller transport capacity. This makes it more of a auxiliary gunship with transport capacity. | ||
- | * Resistance Veterans: These guys have been redesigned from the ground up. We are aware that removing Marine Force Recon teams was a blow to some players, and some have been asking for more Kalium focused infantry. Well we think this should satisfy all those needs. Resistance Veterans now come armed as standard with Assault Rifles and Knives and Pistols. In fact they have nothing to separate them from standard Resistance Fighters, in fact, they are worse since they don’t even get the RPG. So what do they get for their extra 5 points? Well that is up to you, the player. Before deployment (so this can be tailored to the opponent, or to the theme of your army) you get a choice of rules. Choose from 3 options: Scourge Occupation: These get the Modified Scourge Rifles back. Marine Force Recon: These gain Dodge and improve their CQ weapons. Kalium Volunteers: These guys are like stone. Resilient and re-roll failed Fortitude tests. | ||
- | * Beserkers: A small change to these nutters, their CQ weapon has an Energy increase to 4. | ||
- | * Hellhog: Since this will no longer be the only Fast Flayer for the Resistance, it can go back to being a bit more flexible in its role. It’s still Fast, however it now has a minimum distance of 6″, meaning it almost hovers in place, like it used to. However to get it’s full Evasion Countermeasures it must move over 18″. These changes bring some more internal balance to the Resistance Faction and make all units useable and allows you to build a more themed Resistance list if that’s your thing! If this makes you want to grow your Resistance army further, or has made you want to start one, with the new starter army released today, it’s a great time to start. Head to our webstore now for the whole range. | ||
dzc/sources.1606694256.txt.gz · Last modified: 2020-11-29 23:57 by amfriest