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-==== Dropzone Commander Errata v1.0 - v1.3 === 
  
-**Note:** Not found yet, aggerate changes can determined by v1.5 changelog: 
- 
-== UCM == 
-  * Raven Type-A carries Infantry, Type-B carries Wolverines 
- 
-== Scourge == 
-  * Corsair's Plasma Cannon should have the AA special rule  
-  * Change Minder Swarm's category from 'Air' to 'Scout'  
-  * Change Reaper AAGT Squadron's category from 'Standard' to 'Support' + should have 1Dp  
-  * Change Slayer/Tormentor HGT Squadron's category from 'Standard' to 'Heavy'  
-  * Desolator's weapons should both have the ALT-1 special rule  
- 
-== PHR == 
-  * Warrior Horde 'Aged Ones' upgrade should cost 18pts  
-  * Immortals and Sirens can use Juno A1 and Juno A2 IFV' 
- 
-== Shaltari == 
-  * Change Kukri AA Grav-Tank's category from 'Standard' to 'Support' + should have 1Dp   
- 
-==== Dropzone Commander Errata v1.4 ====  
- 
-**Note:** Misprint, can be disregarded 
- 
-==== Dropzone Commander Errata v1.5 (2012-08-15) ====  
- 
-== UCM == 
-  * Praetorians should not have Active Countermeasures  
-  * Change 'twin UM-5 gatling' MF vales 3" on Galdius and Scimitar  
- 
-== Scourge == 
-  * Razorworms should not have Active Countermeasures  
- 
-== PHR == 
-  * Change Hyperion's RX-1000's Special from 'Articulated' to 'CA-1' and add asterisk.  
-  * Change Odin weapon MF vales to 2"  
-  * Taranis coherency is 'standard' and ignore asterisk.  
- 
-== Shaltari == 
-  * Haven Terragate's weapon should be named 'Charged Earth' (stats are correct)  
- 
-==== Dropzone Commander Errata v1.6 (2012-09-12) ====  
- 
-== PHR == 
-  * Both Janus' weapons should have the  'CA-1' rule  
- 
-==== Dropzone Commander Errata v1.7 (2012-12-07) ====  
- 
-**Note:** No unit stats changed  
- 
-==== Dropzone Commander Rules Update 1.0 (date unknown) ====  
- 
-== UCM == 
-  * Wolverine B's points cost is increased to 16 points per model  
-  * Wolverine B's missile launcher changes its R(F) to 36 inches  
-  * Wolverine B's missile launcher changes its E to 8  
-  
-== PHR == 
- 
-  * Ares points cost is reduced to 42 points per model  
-  * Odin points cost is increased to 65 points per model  
-  * Type-1 Walker Squadrons S+C changes from 2/4/6 to 1-6. Transport section now also includes the following option: 'May share 1x Poseidon Heavy Dropship with another Type-1 Squadron. The total number of vehicles must equal 6.  
-  * Type-2 Walker Squadrons S+C will changes 2/4/6 to 1-6. Transport section now also includes the following option: 'May share 1x Poseidon Heavy Dropship with another Type-2 Squadron. The total number of vehicles must equal 6.  
-  
- 
-==== Dropzone Commander Rules Update 1.1 (2013-02-26) ====  
- 
-**Note:** No unit stats changed  
- 
-==== Dropzone Commander Rules Update 1.2 (2013-03-26) ====  
- 
-**Note:** No unit stats changed  
- 
-==== Dropzone Commander v1.1 (2013-07-24) ====  
- 
-== UCM == 
-  * Condor's missile pod 'MF' value increases to 9"  
-  * Raven's missile pod 'MF' value increases to 12"  
-  * Falcon's points cost reduced to 46pts  
-  * Scimitar's points cost reduced to 50pts  
-  * Gladius' and Simitar's 'Twin UM-5 Gatling' accuracy increases to 3+  
-  * Praetorian's points cost reduced to 48pts  
- 
-== Scourge == 
-  * Despoiler's Plasma Cannon upgrade reduced to 30pts  
-  * Minder's Mv value increases to 4" and pts reduced to 8pts  
-  * 'Aged ones' upgrade to Scourge Warriors reduced to 15pts  
-  * Razorworm's points cost reduced to 25pts  
- 
-== PHR == 
-  * Poseidon's points cost reduced to 81pts  
-  * Neptune's Mv value increased to 16"  
-  * Triton's MF value for all weapons increased to 12". Missile pod upgrade reduced to 15pts, Minigun's accuracy increases to 3+  
-  * Menchit's points cost reduced to 37pts  
-  * Hyperion's 'RX-1000 Battlefield Laser' M(F) value increased to 2"  
-  * Juno A1's points cost reduced to 24pts  
-  * Immortal's Longreach rifle's R(C) increases to 24"  
-  * Siren's points cost reduced to 50pts  
-  * Add special rule to Ares Railgun accuracy - 'Scanning array: this weapon's Ac value may never be modified by more than +1 in total (i.e. it's accuracy can never be worse than 3+).  
-  * Odin points cost is increased to 65 points per model  
- 
-== Shaltari == 
-  * Warspear's armour value increased to 5  
-  * Thunderbird's armour increased to 5. Points cost decreased to 46pts  
-  * Brave's Gauss Rifle E value increased to 9  
-  * Firstborn's points cost decreased to 48pts  
- 
-==== Dropzone Commander v1.2 (2015-03-05) ====  
- 
-== UCM == 
-  * Falcon's points cost reduced to 40pts and gains E+2 Countermeasures 
-  * Seraphim's Sledgehammer Bunker Buster changes its E to 11 
-  * Seraphim's Sledgehammer Bunker Buster changes its Demolisher value to Demolisher-D3+3 
-  * Scimitar's 'Marksman' Laser changes its MF to 1 and E increases to E11 
-  * Kodiak's Tactical Orbital Strike gains Area S 
- 
-== Scourge == 
-  * Corsair's points cost reduced to 60pts 
-  * Slayer's points cost reduced to 50pts 
-  * Tormentor's points cost reduced to 50pts 
- 
-== PHR == 
-  * Poseidon's points cost reduced to 70pts  
-  * Neptune's Mv value increased to 16" and points cost reduced to 40pts 
-  * Triton A1's posts costs reduced to 29pts and its Twin Stealth Missile Battery upgrade reduced to 10pts 
-  * Triton A2's posts costs reduced to 18pts and its Twin Stealth Missile Battery upgrade reduced to 10pts 
-  * Menchit's points cost reduced to 37pts and its RX-666 Flamethrower changes R(F) and R(c) to 9 and its SH to 8 
-  * Taranis's Constellation Missile - Air Burst changes its E to 4 
-  * Juno A1's points costs reduced to 20pts 
-  * Juno A2's points costs reduced to 14pts 
- 
-== Shaltari == 
-  * Warspear's armour value increased to 5 and its DP increased to 2 
-  * Thunderbird's armour increased to 5, points costs reduced to 38 and gain E+2 countermeasures 
-  * Jaguar's points costs increased to 110pts 
-  * Ocelot's Particle Cannon changes its MF to 2" 
-  * Haven's points increased to 20pts 
-  * Brave's Gauss Rifle E value increased to 9 and points to 35pts 
- 
-==== Dropzone Commander v1.3 (2015-08-21) ====  
- 
-== Shaltari == 
-  * Gaia's points increased to 80pts 
-  * Eden's points increased to 50pts 
-  * Spirit's points increased to 43pts 
- 
----- 
- 
-==== Reconquest: Phase 1 Rules Update (2015-03-05) ====  
- 
-== UCM == 
-  * Praetorian Snipers' replace the Digital Ghillies special rule with E+2 countermeasures 
- 
-== Scourge == 
-  * Destroyer's points cost increased to 50pts 
- 
-== PHR == 
-  * Angelos' points cost reduced to 37pts 
-  * Marcus Barros' RX1-L Railgun (Left Arm) and (Right Arm) changes its SH to 1   
- 
-== Shaltari == 
-  * Dreamsnare's points increased to 85pts 
- 
-== Resistance == 
-  * Storm Wagon's points reduced to 25pts 
-  * Occupation Veterans' points reduced to 40pts 
-  * Freeriders' Sticky Mine changes its E to 9 
-  * Berserkers' points reduced to 31pts 
-  * Rocket Technicals' points reduced to 10pts 
- 
-==== Reconquest: Phase 1 Rules Update (2015-08-21) ====  
- 
-== UCM == 
-  * Katana's points increased to 37pts 
-  * Change the Katana's transport sentence to read: "Transport: 1 x Albatros Heavy Dropship (9 units each) or; 1-3 x Condor Medium Dropships (3 units each).  May share 1 x Albatros Heavy Dropship with another Katana Squad, Fireblade Squad, Sabre Squad or Rapier Squad.  The total number of vehicles must equal 9." 
-  * Change the Fireblades transport sentence to read: "Transport: 1 x Albatros Heavy Dropship (9 units each) or; 1-3 x Condor Medium Dropships (3 units each).  May share 1 x Albatros Heavy Dropship with another Fireblade Squad,  Katana Squad, Sabre Squad or Rapier Squad.  The total number of vehicles must equal 9." 
- 
-== Scourge == 
-  * Under The Cavebreaker's 'Unsubtle' rule, slayers are reduced to 45pts 
-  * Ravager's change their S+C to '3 Wide' 
-  * Annihilator's points cost reduced to 150 and it changes its weapon profile to the following: 
- 
-^  Weapons  ^  M& ^  Arc  ^  R(F)  ^  R(C)  ^  Sh  ^  Ac  ^  E  ^  Special  ^ 
-| Plasma Bombard*  |  0"  |  F  |  24"  |  24"  |  1  |  4+  |  12  |  IF, Area-L, Demolisher-2, Alt-1  | 
-| Plasma Bombard*  |  0"  |  F  |  24"  |  24"  |  1  |  4+  |  12  |  IF, Area-S, Demolisher-2, Devastator-2, Alt-1  | 
- 
-== PHR == 
-  * Angelos' points cost reduced to 30pts, changes its Category to Transport and its S+C to T, Standard.  Additionally replace the Assault Transport text with the following: "The Angelos squad may be chosen as a transport option for the following units, Immortals, Immortal Longreach Team, Sirens and Valkyries (1 unit each)" 
-  * Marcus Barros' RXs-300 Subjugator Cannon gains the 'Articulated' Special Rule 
-  * Hades' Super-Heavy Rail Repeater gains the 'Articulated' Special Rule 
-  * Apollo changes its S+C to '1-6 Standard' 
-  * Erebos changes its S+C to '1-6 Standard' 
-  * The Apollo-B RX-13 Manslayer changes its profile to the following: 
- 
-^  Weapons  ^  M& ^  Arc  ^  R(F)  ^  R(C)  ^  Sh  ^  Ac  ^  E  ^  Special  ^ 
-| RX-13 Manslayer - Slug  |  12"  |  F/S  |  48"  |  12"  |  3  |  2+  |  6  |  Through Cover, Alt-1  | 
-| RX-13 Manslayer - Airbursting  |  12"  |  F/S  |  48"  |  12"  |  3  |  6+  |  6  |  Flame, Alt-1  | 
- 
-  * The Erebos-B RX-13 Manslayer changes its profile to the following: 
- 
-^  Weapons  ^  M& ^  Arc  ^  R(F)  ^  R(C)  ^  Sh  ^  Ac  ^  E  ^  Special  ^ 
-| RX-13 Manslayer - Slug  |  6"  |  F/S  |  48"  |  12"  |  3  |  2+  |  6  |  Through Cover, Alt-1  | 
-| RX-13 Manslayer - Airbursting  |  6"  |  F/S  |  48"  |  12"  |  3  |  6+  |  6  |  Flame, Alt-1  | 
- 
-== Shaltari == 
-  * Birdeater's points reduced to 50pts 
-  * Caiman's points increased to 110pts 
-  * Tarantula and Birdeater's Laser Pod Arc is changed to F/S 
-  * Firedrake's Auxiliary Gate special rule changed to the following: "Special Rule – Auxiliary Gate: The Firedrake incorporates its own integrated teleport Gate system. At the beginning of each turn, nominate whether the Firedrake will be activating in ‘Normal’ or ‘Gate’ mode. If in ‘Normal’ mode, the Firedrake functions as normal this turn. If in ‘Gate’ mode, the Firedrake functions exactly like other Gates in all respects and may not shoot that turn. Since it's an auxiliary system, the firedrake ignores the 'Charged Atmosphere and Prudent Pilots' rule 
- 
-== Resistance == 
-  * Storm Wagon's points reduced to 20pts 
-  * Freeriders lose Evasion Countermeasures when in a Structure 
-  * Rocket Technicals' Rocket Launcher changes its Energy to E7 
-  * The Warlords Retinue's points reduced to 168pts (14pts per model) 
-  * Hannibal's points reduced to 40pts 
-  * Alexander's points reduced to 125pts 
- 
-==== Reconquest: Phase 1 v1.1 (2016-04-20) ====  
- 
-== UCM == 
-  * Praetorian Snipers gain the Infiltrate-18 Special Rule 
-  * General Arthur J. Wade, Replace the transport line with the following: “Transport: 1x Condor Medium Dropship (points for this transport are included in general Wade’s cost)" 
- 
-== Scourge == 
-  * Ravager's points cost reduced to 40pts 
- 
-== PHR == 
-  * Erebos changes its S+C to '2 Standard' and replace the EM Disruption Field Generator special rule with the following: "“This device severely disrupts the targeting devices and optics of enemy units in close proximity to the Erebos. All enemy weapons within 12” of the Erebos suffer a +1Ac modifier, a +2AC modifier if within 6” and a 3+Ac modifier if within 3” (to a maximum of 6+).  Measure this distance as you would weapon range.  This effect is cumulative if multiple Ereboses are in range. In order for the EM Disruption Field generator to take effect, the Erebos must NOT be embarked on a Transport.”  
-  * Apollo-B and Erebos-B RX-13 Manslayer Slug & Airbursting reduce Shots from 4 to 3 
-  
-== Shaltari == 
-  * Add Lightening Reflexes to Special section of the Totem Warspire Table and delete * Special Rule – Lightning Reflexes and its text   
- 
-== Resistance == 
-  * Change the MF of the Multi Rocket Battery on the NT-4 Leviathan from 0” to 6”  
-  * NT-5 Thunderstorm Custom’s points increase to 205pts  
-  * Freeriders reduce their Mv to 12” and their Mf to 9”  
-  * The Warlords Retinue's points reduced to 168pts (14pts per model) and their Rocket Launcher Energy increases from E6 to E7  
-  * Add the following beneath the Raven A/S Aircraft profile: 
- 
-^  Weapons  ^  M& ^  Arc  ^  R(F)  ^  R(C)  ^  Sh  ^  Ac  ^  E  ^  Special  ^ 
-| Twin UM-5 Gatling  |  12"  |  F  |  24"  |  12"  |  4  |  4+  |  4  |  -  | 
-| Missile Pods  |  12"  |  F  |  36"  |  9"  |  1  |  3+  |  8  |  SC  | 
-* Missile Pods Upgrade: A Raven A/S may be upgraded with missile pods for +8pts  
-  
-==== Reconquest: Phase 1 v1.1 Rules Update (2017-01-01) ====  
- 
-== UCM == 
-  * Starsprite drones change their special rules to "Focus-3, AA (May not Reaction Fire)" 
- 
-== PHR == 
-  * Apollo-B and Erebos-B RX-13 Manslayer Slug & Airbursting reduce Shots from 3 to 4 
- 
-== Shaltari == 
-  * Add LZ-L to the Firedrake 
- 
----- 
- 
-==== Reconquest: Phase 2 Errata (2017-01-01) ====  
- 
-== UCM == 
-  * Change the R(c) on the Broadsword to 36” (from 24”). 
- 
-== Scourge == 
-  * Change the Sh of the Overseer’s Ion Cradle to 6 (from 8). Add 15pts to its cost (now 190pts). 
- 
-== Shaltari == 
-  * Change the Panther's ‘Slow to Traverse’ rule to be a ‘+4 modifier’ to reaction fire (instead of ‘+3’ modifier). 
-  * Change the MF value on the Particle Cannon (High Power) shot for the Crocodile to 4” (instead of 2”). 
- 
-== Resistance == 
-  * Change the transport for Attack ATVs to read '1x NT-1 Kraken (2-4 units each)' (from 4 units each). 
-  * Increase Skulltaker's Mv value to 24” (from 16”). 
-  * Change the ex-marine rule to read Marine Force Recon Teams become ‘Troops’ choices in armies containing Famous Commander James Rodriguez. 
- 
----- 
- 
-==== Beta v2.4.1 (2018-05-02) ==== 
- 
-Not yet documented 
- 
-==== Beta v2.5.7 (Adepticon 2019) ==== 
- 
-Not yet documented 
- 
----- 
- 
-==== Battle for Earth v2.0 (2019-06-17) ==== 
- 
-Not yet documented 
- 
-==== Balance Pass v2.1 (2019-09-19) ====  
- 
-== UCM == 
- 
-  * Kodiak: Cost increased to 125pts from 105 
-  * Seraphim: Increased the Devastator Value of Bunker Buster Spread from Devastator-2(scenery) to Devastator-4(Scenery). Points decreased from 120 to 90pts. 
-  * Fireblade: Changed Accuracy of Flamethrower from 3 to 2. 
-  * Crossbow: Changed Destroyer Value of Sharpshot Laser from Destroyer 6+ to Destroyer 5+. 
-  * Broadsword: Changed Energy value of Mythslayer Railguns from 11 to 13. Changed Devastator value of Mythslayer Railguns from Devastator-2(vehicle) to Devastator-3(Vehicle). 
-  * Ferrum Drone Base: Decreased cost of Command Centre to 10pts. [unknown original value] 
-  * Starsprite Drones: Added Special Rule – “This units Focus ability can be used to combine shots from it’s whole squad”. 
-  * Albatross: Changed Damage from 6 to 9. Decreased points from 65 to 60pts. 
-  * Seraphim Retaliator: Lowered points cost to 110pts. [um, points actually increased from 100 to 110.] 
-  * Archangel: Changed points from 50 to 45pts. 
-  * Eagle Heavy Gunship: Changed arc of Twin Heavy Rail Guns from F(Narrow) to F. 
-  * Mortar Team: Removed ** from Concussion Round name. [layout] 
-  * Flak Team: Corrected M&F of Sidearms to -. [simple type] 
-  * Praetorian Sniper Teams: Changed Reduced value of Sidearms to Reduced-2. [typo, not actual rebalance] 
-  * Phoenix Command Gunship: Added Unique Rule: When this unit is destroyed instead of exploding it lands on the closest available spot. It is un-targetable for the rest of this round. In the round up phase, the Phoenix takes off again with D3 Damage Points. It can only come back into the game like this once, the second time it crashes and explodes as normal. 
- 
-== Scourge == 
-  * Oppressor:  Halved shots of both alts of Plasma Carbine. Changed Razor Claws from CQ to R(f) 3″ R(c)3″ and Acc 2 Melee. 
-  * Annihilator: Can add Command Centre for 10pts (Cavebreaker model). 
-  * Prowler: Changed Plasma Probscosis from CQ (inject) to R(f)2″ and R(c)2″ and Acc 3+. Removed Special rule. "The plasma proboscis needs time to warm up to inject into tanks, therefore the inject profile cannot be used on the turn this unit disembarks." 
-  * Stalker: Changed Razor Claws from CQ to R(f) 2″ R(c)2″ and Acc 3. 
-  * Ravager: Changed Razor Claws from CQ to R(f) 2″ R(c)2″ and Acc 3. 
-  * Screamer: Changed Huge Claws from CQ to R(f)3″ R(c)3″ and Acc 2. 
-  * Despoiler: Points changed from 72 to 70pts. Damage changed from 5 to 7. 
-  * Vampires: Added Special Rule – “This units Focus ability can be used to combine shots from it’s whole squad”. 
-  * Corsairs: Changed points from 50 to 40pts. 
-  * Warriors: Changed Arc of Plasma Pistols to F/S/R. [typo] 
-  * Aged Ones: Changed Arc of Ravening Attacks to F/S/R. Added – to M&F of Ravening Attacks. [typo] 
- 
-== PHR == 
-  * Athena: Changed Points from 120 to 110pts. 
- 
-== Shaltari == 
-  * Frostdrake: Changed Foe Crusher Cannon rules from Devastator-2(skimmer, Large), Devastator-3(Vehicle) to: Devastator-3 (Tank, Vehicle). 
-  * Tarantula: Gravity Cannon. Changed rules from Devastator-3(Large), Devastator-2(Tank, Walker) to Devastator-2 (Tank, Walker). Added Special rule “Gravity Cannon: When firing the Gravity Cannon against Large targets, add 1 to the Devastator Value.” 
-  * Warspear: Decreased points from 70 to 60pts. 
-  * Thunderbird: Decreased points from 38 to 35pts. 
-  * Leopard: Decreased points from 85 to 75pts. 
-  * Gharial: Neutron Launchers: Swaped Devastator-3 (Scenery) for Area. 
-  * Samurai: Changed Energy Blade: R(f): 2” R(c): 2” Acc 2+ Melee was [Energy Blade, M&F:4", Arc:F/S/R, R(f):CQ, R(c):CQ, Shots:1, Acc:0, Energy:11, Special:Penetrative 
-  * Ronin: Removed Assault Gauss Carbines. [Assault Gaus Carbines, M&F:'-', Arc:F/S/R, R(f): CQ, F(c):CQ, Shots:1, Acc:0, Energy:9, Special:Penetrative] 
- 
-== Resistance == 
-  * Sappers: Demo IED changed from Devastator-2(scenery) to Devastator-4(Scenery). 
-  * Hellhog. Changed points from 135 to 125pts. 
-  * M3 Alexander: Changed points from 115 to 100pts. 
-  * Pizzaro Walker: Added new optional weapon to represent Rocket Pod option. 
-  * AT-90 Strikehawk Tiltrotor: Changed points from 120 to 100pts. Increase Movement from 16" to 20″. 
-  * Skulltaker Assault Transport: Decreased Movement from 24" to 16″. 
-  * M9 Hannibal. Changed arc of 90MM cannon from F(N) to F. 
-  * M20 Shukov:. Changed arc of 90MM cannon from F(N) to F. 
-  * Mehmed Siege Tank: Changed arc of 90MM cannon to from F(N) F. 
-  * Barrel Bomber: Changed Acc on Frag Barrel to 3+. [was 0, typo] 
-  * Storm Wagon: Multiple Rocket Battery. Removed Area, Added Strafe-2. Added Unique Rule: Inaccurate: This weapon hits Destructible Buildings on a 4+. 
- 
- 
-==== Balance Pass v2.2 (2020-01-24) ====  
- 
-== UCM == 
-  * Broadsword: Cost increased from 75 to 85 Points. "The last balance pass gave the UCM some much needed heavy firepower. However the Braodsword being 75 points considering its firepower and durability was a bit too cheap, so a price increase to 85 points has been applied." 
- 
-== Scourge == 
-  * Screamer: Abhorrent Rule changed so effect stacks. Was: "Any Enemy within 6" suffers a -1 penalty when searching for objectives, and a +1 penalty to their fortitude." Added: "This effect stacks with other scanning affecting abilities and rules" 
-  * Overseer: Ion Cradle Rule reworked to give damage rerolls to all friendly Plasma weapons within range. Was: "Ion Cradle: Any friendly units with Scourge weapons containing the word "Plasma" in their name within 9” of 
-this unit at the start of their activation can choose to either gain +6" to their R(F) and R(C) values, OR double 
-their Shots, suffer -1 from their Energy and lose the Devastator special rule (if they have it) until the end of the round. Weapons with a range of CQ and Fast Aircraft are not affected. A unit may only be affected by an Ion 
-Cradle once at a time." Now: "" "This is too make it easier to use as well as uniforming it’s effect a bit." 
-  * Eradicator: CC Weapon fixed.[wasn't changed from CQ like the other weapons] 
-  * Annihilator: Now Deploys as Aircraft. Points decrease from 140 to 120 "We’ve rebalanced the Annihilator to make it more usable now." 
- 
-Shaltari 
-  * Coyote: Points decreased from 95 to 90 points. Passive Save changed from P4+ to 3+ 
-  * Puma: Points decreased from 145 to 140 points. Passive Save changed from P4+ to 3+ 
-  * Gharial: Heavy Microwave Cannon, non flame changed to from Energy 12 to Energy 13. Neutron Launchers changed from Energy 10 to Energy 11. 
-  * Frostdrake: Disruption Cannon Energy changed from 6 to 8. Foe Crusher Cannon Devastator Type changed from (Tank, Vehicle) to (Tank, Walker). Evasion changed from E+1 to E+3. 
-  * Tomahawk: Passive Save changed from 5+ to 4+. 
-  * Tarantula: Gravity Cannon Energy changed from 10 to 11. 
-  * Caiman: Add Devastator-2 (Vehicle) to Gauss Triad. Points increased from 100 to 115 Points 
-  * Panther: Particle Triad was AA, now AA-3. May not Reaction Fire.  
-  * Crocodile: Particle Cannon replaced with Heavy Particle Cannon. Particle Cannon (low power), M&F:6", Arc:F/S/R, R(f):∞, R(c):∞, Shots:1, Acc:2, Energy:10, Special:Alt-1, Devastator-2(scenery) Particle Cannon (high power), M&F:0", Arc:F/S/R, R(f):∞, R(c):∞, Shots:1, Acc:2, Energy:13, Special:Alt-1, Devastator-2(vehicle), Devastator-4(scenery) "We wanted the Shaltari to have one vehicle that really exemplified the Glass Cannon strategy of the Shaltari. Easy to destroy but packed a punch that would rip apart absolutely anything it hit. We felt the Crocodile was perfect for this. As a skimmer, even E7 AA-2 weapons can hurt it, firepower from main battle tanks will tear through it. However, the Particle Cannon is now a Heavy Particle Cannon since it’s fitted to a more stable platform than the Ocelot. This gives it the highest Energy shot in the game at E14. The only real difference now is that it crits more often than not, and with Devastator-2 (ALL) when it does Crit that’s 4 damage in one single shot. With Unlimited range that ignores Active and Passive Countermeasures. Two of these will annihilate a Hades more often than not in one turn, so long as they get the first shot of course. With a M&F of 0″, you have to position this right and make sure the shot counts before you take any return fire." 
-  * Jaguar: Changed Points from 110 to 95 Points 
-  * Kukri: Passive Save changed from 5+ to 4+, Twin Ion Cannons R&F[should be M&F] changed from 4" to ‘-‘.   
-  * Firedrake: Added 4 Infantry to Gate Capacity. [was no infantry capacity, but now is 6, not 4???] 
-  * Ronin: Lightning Reflexes rule changed so cannot Embark and Disembark in same turn if used. Gauss Carbine Changed from Shots 1 to 2 Shots, added Focus-2. Added: "This unit may only use one embarking or dismebarking action once per turn" to end of special rule. 
-  * Gaia: Damage Points increased from 5 to 7. Remove Interference Rule (Can now target.) "Interference: This Unit may not make Shooting actions, but may Reaction Fire against Aircraft." "We’ve also made the Gaia gate a little more survivable by increasing it’s damage points and allowing it to control it’s Charged Atmosphere a little more, now it can target Aircraft in it’s own activation. It’s still short range, but it gives you a reason to take this bigger gate." 
-  * Spirit: Points changed from 40 to 30 points. 
- 
- 
- 
-== Resistance == 
-  * Pizzaro Class Walker: Fix CC Weapon[wasn't changed from CQ like the other weapons] 
-  * Attack ATV’s: Incendiary Grenade Accuracy changed from 6 to 2. [likely a typo] 
- 
-== Balance Pass v2.3 (2020-09-25) ==  
-== Balance Pass v2.4 (2020-10-02) ==  
dzc/sources.1606693861.txt.gz · Last modified: 2020-11-29 23:51 by amfriest

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