Coyote: Points decreased from 95 to 90 points. Passive Save changed from P4+ to 3+
Puma: Points decreased from 145 to 140 points. Passive Save changed from P4+ to 3+
Gharial: Heavy Microwave Cannon, non flame changed to from Energy 12 to Energy 13. Neutron Launchers changed from Energy 10 to Energy 11.
Frostdrake: Disruption Cannon Energy changed from 6 to 8. Foe Crusher Cannon Devastator Type changed from (Tank, Vehicle) to (Tank, Walker). Evasion changed from E+1 to E+3.
Tomahawk: Passive Save changed from 5+ to 4+.
Tarantula: Gravity Cannon Energy changed from 10 to 11.
Caiman: Add Devastator-2 (Vehicle) to Gauss Triad. Points increased from 100 to 115 Points
Panther: Particle Triad was AA, now AA-3. May not Reaction Fire.
Crocodile: Particle Cannon replaced with Heavy Particle Cannon. Particle Cannon (low power), M&F:6”, Arc:F/S/R, R(f):∞, R©:∞, Shots:1, Acc:2, Energy:10, Special:Alt-1, Devastator-2(scenery) Particle Cannon (high power), M&F:0“, Arc:F/S/R, R(f):∞, R©:∞, Shots:1, Acc:2, Energy:13, Special:Alt-1, Devastator-2(vehicle), Devastator-4(scenery) “We wanted the Shaltari to have one vehicle that really exemplified the Glass Cannon strategy of the Shaltari. Easy to destroy but packed a punch that would rip apart absolutely anything it hit. We felt the Crocodile was perfect for this. As a skimmer, even E7 AA-2 weapons can hurt it, firepower from main battle tanks will tear through it. However, the Particle Cannon is now a Heavy Particle Cannon since it’s fitted to a more stable platform than the Ocelot. This gives it the highest Energy shot in the game at E14. The only real difference now is that it crits more often than not, and with Devastator-2 (ALL) when it does Crit that’s 4 damage in one single shot. With Unlimited range that ignores Active and Passive Countermeasures. Two of these will annihilate a Hades more often than not in one turn, so long as they get the first shot of course. With a M&F of 0″, you have to position this right and make sure the shot counts before you take any return fire.”
Jaguar: Changed Points from 110 to 95 Points
Kukri: Passive Save changed from 5+ to 4+, Twin Ion Cannons R&F[should be M&F] changed from 4” to ‘-‘.
Firedrake: Added 4 Infantry to Gate Capacity. [was no infantry capacity, but now is 6, not 4???]
Ronin: Lightning Reflexes rule changed so cannot Embark and Disembark in same turn if used. Gauss Carbine Changed from Shots 1 to 2 Shots, added Focus-2. Added: “This unit may only use one embarking or dismebarking action once per turn” to end of special rule.
Gaia: Damage Points increased from 5 to 7. Remove Interference Rule (Can now target.) “Interference: This Unit may not make Shooting actions, but may Reaction Fire against Aircraft.” “We’ve also made the Gaia gate a little more survivable by increasing it’s damage points and allowing it to control it’s Charged Atmosphere a little more, now it can target Aircraft in it’s own activation. It’s still short range, but it gives you a reason to take this bigger gate.”
Spirit: Points changed from 40 to 30 points.